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Rocket Company DH-1 Options · View
markp
Posted: Monday, February 13, 2006 11:36:00 AM
Rank: Newbie
Groups: Beta Tester , Member

Joined: 2/20/2006
Posts: 115
Location: UK
Hi,

I have developed Andy's model, posted a few days ago, on Orbit Hanger Mods and added some more meshes for the parafoil and parachute. I hope to produce a couple more iterations of this model over the next couple of weeks or so. It needs some testing now to model the flight characteristics realistically. The new model is on Orbit Hanger Mods. Comments welcome.

Mark
FlyingSinger
Posted: Monday, February 13, 2006 2:07:00 PM

Rank: Member
Groups: Beta Tester , Member

Joined: 2/6/2006
Posts: 402
Location: Massachusetts
Great work, Mark! This is amazing progress for literally one weekend. It's in great shape now for a flight testing program to tweak the parameters from the starting points in book. It's also great that you provide scripts for the autopilot add-on for certain test scenarios and for the first-stage boost to 60 km. The features you mention that you might like to add would be great, but this is very flyable already and is a great dynamic visualization of the Rocket Company book.

I wish I had time to play some more but duty calls and I'll have to come back to it later.

Thanks,
Bruce




Go Play In Space (new 2006 Edition): www.aovi93.dsl.pipex.com/play_in_space.htm
Space/Orbiter blog: http://flyingsinger.blogspot.com
markp
Posted: Monday, February 20, 2006 9:52:00 AM
Rank: Newbie
Groups: Beta Tester , Member

Joined: 2/20/2006
Posts: 115
Location: UK
Hi,

New version on Orbit Hanger Mods.

Bruce, thanks for the kind words. I've enjoyed making this add-on because the rocket has so many novel features and is based on present day technology - it could happen. Also thanks to Andy McSorely for the original work he has done on the DH-1 model.

The rocket has two stages. It is launched straight up into space where it releases the second stage which can acheive orbit by firing it's main engines and pitching slowly to a level position. THe first stage can then descend straight down back to the launch pad.

Hopefully I'll produce one of two more versions of the add-on but first I've got to figure out how to land the first stage. I think it involves flying the rocket so it remains over the launch site/landing site all the time (i.e. account for Earth's rotation). This is so the hover engines do not have to operate for a long time to get back to the launch pad. Also I've found that during launch, firing the main engines up to 40 km (instead of 30 km) helps get the second stage into orbit from Canaveral.

Here's some pics of the new version.





There's some better quality pictures on Flying Singer's blog site from the previous version of the DH-1:

flyingsinger.blogspot.com/

Cheers,

Mark

markp
Posted: Monday, February 27, 2006 12:28:13 PM
Rank: Newbie
Groups: Beta Tester , Member

Joined: 2/20/2006
Posts: 115
Location: UK
Hi,

Just to let you know a new version has been added to Orbit Hanger Mods. All the main elements of the DH-1 operation are in place. It's now a matter of getting the numbers right, creating a single documentation file and perhaps tweaking the meshes a bit...the experimentation goes on. One more release in a couple of weeks or so I guess.

Here's some info on the rocket by the way (I've started reading the book now!)

THe DH-1 is a rocket featured in the book "The Rocket Company" by Patrick J.G. Stiennon and David M. Hoerr. The rocket uses two stages to reach orbit. The 1st stage provides most of the vertical velocity while the second stage provides most of the horizontal velocity. The second stage is released once above the atmosphere where there is no drag. The first stage then returns to the launch site using a parachute and hover jets (it also uses various deployed protusions to add drag). The second stage returns to the launch site by firing its main engines briefly in a retrograde orientation. A heat shield protects the spacecraft from heating during reentry. A chute is then deployed from the nose. This chute is used to reorientate the first stage (from vertical to horizontal) using a line that runs from the nose to the side. This then allows safe deployment of the parawing which is used for a controlled touchdown.

The control on both stages allows this kind of rocket to be operated from anywhere in the world. There is no overflying of populated areas of the booster stage. Also noise from the launch is surpressed using water provided from a hose launched on a steam catapult.

Thanks,

Mark
FlyingSinger
Posted: Tuesday, February 28, 2006 7:39:17 PM

Rank: Member
Groups: Beta Tester , Member

Joined: 2/6/2006
Posts: 402
Location: Massachusetts
Thanks Mark, you've done some more great work on this add-on. As you point out, you can now fly essentially the whole flight profile in the book, and the Autopilot 1.7 (separate add-on from Orbit Hangar) scripts help out with some parts. It's still tricky to get it all done in a single session. I've made it to orbit with a little fuel left, but if I go off and worry about trying to land the first stage back at KSC, I usually run out of fuel in the orbital stage! Fortunately you've provided enough different scenarios to practice the many phases of the mission. The parasail landing is quite nice now, a slow, stable, and relaxing descent from final approach line-up (i.e., your test scenario).

Has anyone else had success with the DH-1, using either the suggested procedures or something different? This is very much still a test vehicle, so if you try it out and find any useful techniques or alternate procedures, please let us know, as the final documentation will be written in the next couple of weeks (and the add-on itself will be tweaked by Mark based on more flight testing). Be sure to read the "Rocket Company DH-1 v3.txt" file for keys and procedures. Using both spacecraft.dll and spacecraft2.dll, Mark had to do some special things to get this multi-mode system to fly.

There are many add-ons for Orbiter, many futuristic and high-performance ships, many fictional ships. The DH-1 is a little different in that it's a design based on current technology. More like the Shuttle, this means that fuel and performance margins are relatively slim, but with both stages piloted and fully reusable, it could be a very cost-effective system if it (or something similar) were built. The idea is that a launch vehicle should be more like an airliner - reusable with minimal reconditioning and very small ground crews, designed with operating cost as a major factor. As someone said, "a space ship is not ammunition." The DH-1 is fictional but it could really be built if someone wanted to fund it.

-Bruce



Go Play In Space (new 2006 Edition): www.aovi93.dsl.pipex.com/play_in_space.htm
Space/Orbiter blog: http://flyingsinger.blogspot.com
markp
Posted: Wednesday, March 01, 2006 11:48:21 AM
Rank: Newbie
Groups: Beta Tester , Member

Joined: 2/20/2006
Posts: 115
Location: UK
Thanks for your comments Bruce,

I agree operation of the rocket is a bit tricky. Basically you have to take the role of two pilots at the same time! There's some basic support from autopilot flightplans included. Good luck!

It would be nice if there was a dedicated module for the rocket. My C++ skills are minimal but I'd like to learn properly one day - maybe soon..... I've had to use a couple of workarounds while using the spacecraft2 module which are a bit awkward and not very graceful.

Findings sor far:

I suspect that the g levels are too high during re-entry from looking at results from using Orbiter's flight data moniter. The reentry capsule actually has its full amount of fuel onboard (in the ini file) even though the reading in cockpit view mode says it's zero. Have to change that.

Cheers,

Mark
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